$SI LIVE BIG NEWSSI MIND WAKES UP MON 10.19 · 1PM PT $SIMINDLIVE · PAIRED WITH $SI PRICE$0.001288+27.54% MCAP$1.25M HOLDERS11,274 VOL 24H$450.3K LIQUIDITY$152.1K TXNS 24H6,537 REWARDS PAID1,022.5 SOL TARGET$500,000,000 @entersictot.me/entersi CA9aqm...caqjj
Changelog · newest first

What shipped on SI

Every change to sicto.si, dated when it went live. New tools, new pages, fixes and milestones, in the order they shipped.

  1. Big news: SI MIND wakes up October 19

    • The $SI community's own Super Intelligence comes online on Monday, October 19 at 1 PM Pacific (20:00 UTC). The countdown is live at sicto.si/mind/.
    • Add the moment to your calendar from the countdown page, then join t.me/entersi and follow @thesimind to see its first words.
  2. Recruit, Ask SI and 8 new languages

    • Recruit: get your own $SI link at sicto.si/recruit/. Every new wallet that buys $50 or more in the sicto.si swap panel through your link and holds for 7 days counts on a public leaderboard, verified on-chain.
    • Ask SI: the site's own Super Intelligence now answers questions about $SI on every page, from the official site and live market data, with a full screen version at sicto.si/ask/.
    • sicto.si is now fully translated into Chinese, Korean, Japanese, Spanish, Portuguese, Turkish, Vietnamese and Indonesian. Each language has its own pages, so search engines and AI assistants can answer in that language.
    • New main menu: every page is grouped into four dropdowns ($SI, Community, Play and Learn), with the same groups in the footer and the phone menu.
  3. New SI banner

    • A fresh, original Super Intelligence banner now leads every page, in the same chrome and light style as the SI logo. It is lighter too, so pages open faster on phones.
    • The press kit's wide banner is updated to match.
  4. SI Revolution v1.10

    • Raid links outside the weekend no longer drop you into the normal game without a word. The game now says when THE RENAMING returns, in UTC and in your own time, with a countdown and last weekend's result, then offers a warm-up run.
    • On the Games page, the Weekend Raid Boss row shows a countdown between weekends, and its button leads to the raid panel until the raid opens.
  5. SI Revolution v1.9

    • New power-up: JUPITER. Catch it for 8 seconds of best route, and every shot you fire steers itself onto the nearest enemy, destroyer or boss.
    • JUPITER uses its own pill art, drops about as often as RAYDIUM, and counts toward the Powered Up badge. OLD DEV cashes it out like any other boost.
  6. SI Revolution v1.8

    • A much bigger play field in Telegram. The price, stats and buttons are slimmer, and the game now fills all the space that is left, so nothing covers the top or bottom of the play field.
    • On Telegram for desktop the play field is about half again as large as before.
  7. SI Revolution v1.7

    • Badges no longer pop up over the play field. Badges earned during a run wait for the results screen, which lists them, and anywhere else on the site they show as one small notice in the corner.
    • The downloadable badge card now carries the SI Revolution logo.
    • Play in Telegram: open @sicto_bot and tap Play, or use the Play in Telegram buttons on the Games and SI Revolution pages.
  8. Holder Health chart and raid console styles

    • The Holder Health chart now shows the full time range you pick, with the time before tracking began shaded, so 24h, 7d and 30d each show their own view while the history builds.
    • The site keeps recording the holder count every hour, whichever page visitors are on.
    • Optional: with a free Solana Tracker key, the chart shows real hourly holder history all the way back to launch.
    • The raid console has six new reply styles: Game, Raid Boss, Badges, Treasury, Holders and Comic, each with fresh lines and the right sicto.si link.
  9. SI Revolution v1.6: Weekend Raid Boss, badges and Telegram

    • Weekend Raid Boss: every Saturday and Sunday (UTC) the whole community fights THE RENAMING together. Every sortie lasts 75 seconds and its damage comes off one shared health bar, with a live top 10 and a final blow record.
    • Pilot badges: 100 free badges for levels, scores, bosses, combos, every power-up caught and every power-down survived, modes, ships, raids and the community. You always see your next 10, and each badge you earn reveals another. Badges live on your device, and the Badges page makes a shareable badge card.
    • SI Revolution now runs as a Telegram Mini App at sicto.si/play, made to fit the Telegram screen, with haptics on hits and Share in Telegram after a run.
    • Scores saved from inside Telegram are marked on the leaderboard.
  10. Holder Health, Weekly Report Card, receipts and the comic

    • Holder Health: a live page for $SI holders with the holder count, change over 1 hour to 30 days, net buyers, top 10 share, mint and freeze checks and a holder history chart.
    • Weekly Report Card: market cap, price, holders, adoption, raids, the game, the Weekend Raid Boss and the treasury, this week against last week, with a downloadable share card.
    • Treasury receipts: the roadmap page now lists every payment out of the community treasury wallet with its date, amount and Solscan link, plus donations in.
    • The Renaming: a free SI comic told with the ships, enemies and bosses from SI Revolution. Read Chapter 1 and vote on what the squadron does next.
  11. Treasury .SI domains

    • The roadmap page now lists the 78 .SI domains the community treasury owns, grouped by theme, with live counters for available, sold and raised.
    • Every domain is now for sale. Tap any name to open its sale page, with the price, in a new tab.
    • Each sale is marked on its domain with the amount, and a sales ledger shows the date and a Solscan link to the proceeds.
    • Two new FAQ answers explain the domain sales and how to ask about a name.
  12. SI Revolution v1.5

    • Share on X now works on iPhone: the button is a real link to the X post composer, so Safari and the home screen app open it on the first tap, and the X app opens if you have it.
    • Clearing a level now holds for a moment before the warp, so power-ups still falling can be caught. The warp waits until every drop is caught or gone, for up to four and a half seconds.
  13. SI Revolution v1.4

    • No more accidental text selection on phones: a long press or drag on the game no longer opens the Copy, Look Up and Translate menu, selects text or zooms the page.
    • SI Commander takes more skill: danger climbs faster and turns brutal around level 150, enemies are a little tougher and fire a little faster.
    • From level 6 on SI Commander, the front of the formation takes aimed shots too, not just the divers.
    • Losing a ship now costs a gun level on SI Commander and two on SI General and SI Singularity. SI Ambassador keeps your gun.
    • Bonus lives get harder to earn: on SI Commander the first comes at 20,000 points and each gap after is twice the last.
    • Beating THE RENAMING gives a ship back only when you are running low, and never on SI Singularity.
    • SI General and SI Singularity were raised to match, so the four modes still run from easy to insanely hard.
  14. SI Revolution v1.3

    • Level warp arrival: after blasting out of a cleared level, the ship now drops in from the top of the new level and brakes down to its start line, with retro thrusters firing from the nose.
    • Laser sounds for every shot, different for each weapon: a sharp lance zap, a lower missile zap, a rising plasma orb and a heavy rocket blast.
    • The last ship now goes out with its own explosion, a crack into a long rumble, then a loud game over sting and a big GAME OVER before the results open.
  15. SI Revolution v1.2

    • New BOOST power-up: for 12 seconds, hold Shift to throttle up to twice your speed. On a phone, drag further ahead of the ship to go faster.
    • New HOPIUM power-down: your vision blurs, doubles and wobbles for 6 seconds.
    • Wingmen from split power-ups are smaller, so your main ship stands out.
    • Cleaner title screen: the four modes sit in two rows and the ships in one compact row.
    • Music: an original lo-fi coding beat plays through the levels, and boss levels switch to danger music with an alarm siren. Toggle it with N or the Music button.
    • A Restart button under the play field and in the pause menu takes you back to pick a new mode or ship.
    • Level warp: after each level the ship blasts up off the screen as the stars streak into warp, then flies back in for the next level.
    • Losing a ship now sets off a full explosion with sound: a fireball, debris, a shockwave and screen shake. The last ship goes out with an even bigger blast.
    • Sharing your score on X shows the SI Revolution play for free card.
    • Cleaner run over screen and centred stat tiles that count up and fit big scores.
  16. SI Revolution v1.1

    • Fly in any direction: the ship now moves left, right, up, down and diagonally in the lower half of the field, and banks into turns. Use the arrow keys or W, A, S and D, or drag on a phone.
    • Calmer level backgrounds, so ships, shots and pickups stand out. Boss levels still turn red, just more softly.
    • Four play modes, from easy to insanely hard: SI Ambassador, SI Commander, SI General and SI Singularity. Harder modes score more, and the leaderboard shows each run's mode.
    • Pickups drop less often, and two of the same kind never fall at once.
    • New OLD DEV power-down: it cashes out every boost you have running and resets your combo.
    • The SUPER INU and AI pills now have their label centred, with no icon.
  17. SI Revolution v1.0

    • SI Revolution: a free formation shooter with 300 levels, stock power-ups, the rare SI, WHALE and MOON ship splits, power-downs from FUD to RUGPULL, full screen mode with the live SI price, and a Share on X button for your score.
    • SI Revolution bosses redrawn, and an American flag on the player ship. The layout now works on phones in full screen too.
    • Pick your ship on the title screen: SI Raptor, SI Juggernaut or SI Trident, each with its own weapon. Pickups are rarer, and the super pickups are very rare.
    • New ship art: the SI Raptor sleek interceptor, the SI Juggernaut heavy bomber and the SI Trident split-nose fighter.
    • Updated SI Revolution logo, now used on the games page and the game page.
    • SI is now the rarest power-up and gives full power: a maxed gun, a shield and five ships. AI is the enemy. An AI pickup slows your ship and resets your combo, and THE RENAMING bosses now carry an AI core.
    • Power-downs, each with its own effect: FUD jams your gun, JEETED sells a gun level, BOTS calls in a bot swarm, VAMPS drain a tenth of your score, SUPER INU flips your controls, and RUGPULL destroys your ship.
    • New enemy ships for drones, commanders and scouts, picked at random each level, and a new ship for the bot destroyer.
    • New bosses for THE RENAMING. Each one pulses with a glow that grows stronger as it loses power.
    • New weapons with moving flames: your shot grows from a lance to a missile, an orb and a rocket as your gun levels up, and bigger shots hit harder. Enemy missiles also knock your gun down a level.
    • Every level has its own moving backdrop, and boss levels turn the field to danger red.
    • The game now runs full width, with how to play tucked into a drawer above it.
    • Every one of the 300 levels has its own name, shown as the level starts.
    • A public leaderboard on the game page and the games page, updated automatically. Save your name after a run. Names with profanity, slurs or sexist words are turned away.
    • Version numbers start here. This release is SI Revolution v1.0.
    • Stock power-ups, each with its own boost and a shine that runs around its border: NVDAX, PUMPFUN, OPENAI, ANTHROPIC, GOOGLX, RAYDIUM, SOLANA, SPCX, DEXSCREENER, FOMO and METAX.
  18. Holder tools and community checks

    • Wallet check: paste a public address to see the $SI it holds, its reward stock accounts and any reward stock received. Read only.
    • Official checker: confirms a link, address or handle against the official list before you act on it.
    • Certificate check: confirms an SI pledge certificate by its serial number.
    • Pot meter and round alerts: the holder pot toward the next round, with payout cards and round history.
    • Adopter profiles for outlets, officials and companies that use the SI name.
    • Milestone bar, embeddable adoption badge, and a welcome strip for visitors arriving from X.
  19. Pledge page updates

    • Share text and certificate feedback updated on the pledge page.
  20. Layout and reading fixes

    • The news grid fits phones and no longer clips.
    • Headings hold on one line while the typing animation runs.
    • Beginner's guide corrections.
  21. Roadmap and press kit

    • Roadmap and press kit updated.
  22. Adoption tracker

    • Tracker page published with live totals for outlets, countries and adopters.
  23. $SI launches

    • $SI launched through the OTC launcher and graduated to the PumpSwap pool the same night.
Follow along

Get round alerts on the site, follow the updates on X and Telegram, or read the numbers behind the site on the Data and API page.

Join the network

AI is the past tense. SI is now.

Every holder is a node. Every meme is a training run. The dev left the building, so the community is the intelligence. Join us on Telegram at t.me/entersi and on X at @entersicto.